How to Make Warframe Not Invisible Again
- For Loki 'due south ability, see Invisibility.
Invisible is a camouflaged state that prevents being seen by enemies. Information technology is oftentimes a key component of stealth, but can likewise be used equally a defensive measure in combat to avoid being targeted.
Contents
- ane Enemy Reaction
- 2 Sources of Invisible
- 2.ane Abilities
- 2.2 Mods
- two.iii Arcanes
- 2.four Weapons
Enemy Reaction [ ]
While invisible, enemies will not react from moving in their field of view. Still, they volition get alerted by firing a noisy weapon nearby or coming into physical contact.
Enemies in an alerted state and hear an invisible Tenno'southward gunfire will assail in the expanse where the audio was made.
When a Tenno or centrolineal NPCs come out of invisibility, their enemies will take a total second of delay before noticing them, regardless of their alert state.
Sources of Invisible [ ]
Abilities [ ]
Energy: 35 KEY 2 | Fume Screen Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a brusque time. | Strength: North/A | |
Elapsing: two / iv / 6 / 8 s | |||
Range: 10 m |
Info
- Ash throws down a fume bomb that briefly staggers enemies within a radius of 10 meters, while Ash turns transparent and rendering him invisible to all enemies for ii / iv / six / eight seconds.
- Duration is afflicted by Ability Elapsing.
- Stagger radius is affected past Power Range.
- Cannot be recast while active.
Broaden
- Main article: Smoke Shadow
Fume Shadow is a Warframe Augment Mod for Ash 's Smoke Screen that allows Ash to temporarily cloak nearby allies along with himself, while also increasing everyone'south critical chance.
Rank | Duration | Range | Critical Take a chance | Cost |
---|---|---|---|---|
0 | 2s | 15m | 60% | 6 |
ane | 4s | 15m | 90% | 7 |
2 | 6s | 15m | 120% | 8 |
three | 8s | 15m | 150% | 9 |
Tips & Tricks
- Smoke Screen does not preclude damage from Orokin Lasers or AoE damage such as poison clouds and explosions.
- The ability'southward curt elapsing makes Fume Screen merely useful for quick flanking movements.
- The low duration also necessitates using the ability with care and paying attention to the remaining duration when active.
- Can be used when surrounded to stagger nearby enemies and escape.
ENERGY: 25 Cardinal 1 | Quiver Wheel through and shoot one of four tactical arrows. Cloak creates a stationary bubble that cloaks Ivara and allies. Dashwire creates a traversable zipline. Racket emits a high-pitched audio that attracts enemies to it. Sleep temporarily puts nearby enemies into a deep slumber. | ||
Subsumable to Helminth |
Info
- Equipped with a quiver of tactical arrows, Ivara can selectively launch ane of her variety of specialized arrows, by borer the power key (default 1 ) to freely cycle the pick wheel betwixt the Cloak, Dashwire, Dissonance, and Sleep arrows. With an pointer type selected, concord down the ability fundamental to expend 25 free energy to charge and then launch the selected arrow toward the direction of the aiming reticle.
- Energy cost is affected by Ability Efficiency.
- Quiver only consumes energy upon launching an arrow; switching arrowheads will non eat energy.
- Up to four different arrow types are unlocked as the power increases in rank, listed below:
Cloak Pointer
- Unlocked by default. (Warframe Rank 0)
- Cloak Arrow anchors onto whatsoever surface or entity upon impact, generating an energy chimera that turns Ivara and her allies transparent and invisible within 2.5 meters of its bespeak of affect for 12 seconds.
- Chimera duration is afflicted by Ability Duration.
- Chimera radius is affected by Ability Range.
- Cloak Pointer can exist attached to allies, enemies, objects, and terrain.
- A maximum of 3 bubbles can be active simultaneously. Firing an additional Cloak Pointer volition replace the oldest agile bubble.
- While Rescue Hostages are affected past Cloak Arrow, objectives such as Cryopods, Excavators, and Power Cores cannot be cloaked.
Dashwire Arrow
- Unlocked at Rank one. (Warframe Rank vii)
- Replaced past Null-Shield Arrow in PvP.
- Dashwire Arrow anchors onto any terrain surface up to 100 meters away upon touch, forming a zipline from Ivara's feet to its point of bear on which can be used to travel to the targeted location.
- Zipline range is non affected past Power Range.
- The path from Ivara's anxiety to the impact bespeak must be clear to create a zipline. Any obstacles between her feet and the bear upon point volition foreclose the zipline from being formed. Ziplines will not form if the line to be created exceeds an angle of 40° from the horizon.
- When cast while Ivara is airborne or on a zipline, the new zipline will be created from the bear on point to any terrain surface contrary of the arrow'south direction of travel.
- A maximum of 4 ziplines tin be active simultaneously. Firing an boosted Dashwire Arrow will replace the oldest active zipline.
- If Ivara fires a new Dashwire Pointer while she or an ally occupies the oldest zipline upon reaching the limit, a new zipline volition form, and the oldest zipline volition remain active until it is no longer occupied.
- While Prowl is active, Ivara can dart and slide across a zipline without breaking out of invisibility.
Noise Arrow
- Unlocked at Rank 2. (Warframe Rank 14)
- Replaced by Encumbered Arrow in PvP.
- Noise Pointer emits a loftier-pitched sound upon impact, attracting unalerted enemies within 20 meters of its point of touch on to investigate.
- Noise radius is afflicted by Ability Range.
- Unlike typical arrows, Noise Arrow does not warning enemies upon affect. Instead, unalerted enemies will slowly approach the touch point and remain stationary once they arrive.
- When more one case of Racket Pointer is cast in quick succession, unalerted enemies in range volition continue to investigate the locations by gild of pointer touch.
- Noise arrow is capable of affecting alerted enemies in endless missions such every bit Survival. When Ivara is invisible, enemies are alerted, and no allies are in close proximity, Dissonance arrow can attract enemies to the bear upon point.
- Affects bosses and The Grustrag Iii. [ commendation needed ]
- Affects Grineer Sensor Regulator drones; will affect all drones within the result-radius, even ones which commonly remain in one location, causing them to be attracted to the location of the Noise Arrow. They will remain there unless otherwise disturbed by a Tenno's deportment, weapons, or abilities.
- Drones which take been put to sleep will not immediately react to a Dissonance Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they will move to the location of the Dissonance Pointer.
- Upon activation, a minimum of one enemy volition be "marked" by an invisible script, causing that enemy to be unable to be stealth killed for bonus xp, regardless if they are unalerted. This will cause multi kills with surface area of outcome weapons to proceeds less stealth xp, as they will reset your bonus.
- This is an intended characteristic by DE to limit farming methods using this tactic.
Sleep Arrow
- Unlocked at Rank three. (Warframe Rank xviii)
- Sleep Arrow places enemies within 6 meters of its point of impact into a deep sleep for x seconds. Sleeping enemies will wake upwardly when the ability elapsing expires or if their health falls below fifty% of their current values.
- Wakeup health threshold is not affected past Ability Strength.
- Sleep elapsing is affected past Ability Duration.
- Sleep radius is affected by Ability Range.
- Sleeping enemies are open to melee finisher attacks (default X ).
- If an enemy is in an unalerted state, Stealth Finishers volition exist initiated after the enemy has completely fallen asleep. Initiating a finisher on an unalerted enemy before the sleep animation completes will initiate a Front end/Back Finisher instead (notable deviation in that weapons may take different damage multipliers for Front/Dorsum and Stealth finishers, and critical impairment is applied differently).
- Enemies retain their current alert status upon being put to slumber (eastward.g., non-alerted enemies volition remain so while sleeping, and alerted enemies will remain alert even if put to slumber).
- Sleeping enemies volition non have their sleep duration reset if another Sleep Arrow makes impact within range. The slumber effect must expire before information technology can be reapplied.
- Affects Grineer Sensor Regulator drones; volition crusade them to remain in one identify for the duration of the effect. Will not disable their sensor axle.
- Drones which have been put to sleep will not immediately react to a Noise Arrow which would otherwise have afflicted them, based upon range, but upon the expiration of Sleep Arrow'southward effects, they will motion to the location of the Dissonance Arrow.
- Ability Synergy:
- A special cyclic brandish located above Ivara'southward weapon stats in the HUD will show the currently equipped pointer blazon along with a charge meter that displays the charge land of Quiver before firing. If using Cloak Arrows or Sleep Arrows, the display will also show a inaugural timer for the arrow's active elapsing.
- Cloak Pointer cycles to brandish a barbed regal arrowhead, Dashwire Arrow cycles to display a yellow diamond-shaped arrowhead, Noise Arrow cycles to brandish a semicircular red arrowhead, and Sleep Arrow cycles to display a crescent-shaped blue arrowhead.
- Quiver's arrows practise not inflict damage upon impact.
- Subsuming Ivara to the Helminth will offer Quiver and its augments to be used by other Warframes.
- Subsumed Quiver merely features Cloak on tap-bandage and Noise on hold-cast. Dashwire and Sleep arrows are unavailable.
Augment
- Main article: Empowered Quiver
Empowered Quiver is a Warframe Broaden Mod for Ivara that improves Quiver 'southward Dashwire Pointer and Cloak Pointer. Dashwire Arrow grants critical multiplier to allies continuing on the wire, while Cloak Arrow grants a hazard to resist status effects.
Rank | Critical Multiplier Bonus | Status Resistance Chance | Toll |
---|---|---|---|
0 | 75% | 50% | 6 |
one | 80% | 65% | 7 |
2 | xc% | eighty% | 8 |
3 | 100% | 100% | nine |
- Master article: Power of Iii
Power of Three is a PvE and Caucus Warframe Augment Mod for Ivara 's Quiver that fires three arrows but consumes actress energy.
Rank | Energy Cost | Cost |
---|---|---|
0 | 50 | 6 |
1 | 40 | 7 |
2 | 30 | 8 |
3 | 20 | ix |
Tips & Tricks
Cloak Arrow
- Can be used to provide support from a altitude for players reviving a teammate.
- Targeting enemies and allies directly will create a moving cloak surface area. (Useful on strong melee enemies, simply especially useful to cloak allies.)
- During Syndicate Spy missions, this can be used to cloak the Syndicate Operatives which spawn in your vicinity at the showtime of the mission.
- Annotation that this will not silence their weapons, withal, and information technology will as well crave periodic refreshing to go along them invisible.
Dashwire Arrow
- Tin exist used every bit a substitute for Bullet Jumping if losing Prowl or making a miscalculation in your leap would be costly otherwise. This is particularly effective in sure Spy vaults.
Noise Arrow
- With enough range, Noise Arrows can attract enemies beyond multiple tiles into tight groups, assuasive them to be dispatched at once for large amounts of Affinity, Continuing, or Focus. This can generally exist washed easiest with either a Hush ed Explosive Launcher or a Glaive equipped with Ability Throw .
- Noise Arrows can distract enemies from budgeted and attempting to capture towers in Interception missions.
Slumber Arrow
- Allows you to rush past enemies on your way to an objective or extraction.
- Tin can exist used to provide support from a distance for players reviving a teammate.
- Sleep Arrow retains an enemy's electric current alert status upon casting, thus it can exist used to level up automatic weapons apace with Stealth Kill Affinity Bonuses by putting non-alert enemies to sleep before killing them. As long as the automatic weapon deals sufficient damage-per-second to quickly kill the enemy earlier they wake upward on taking more than 50% damage, information technology will not trigger an warning state on the enemy, thus allowing the Stealth Kill bonus to occur.
- Sleeping enemies will wake up just once the ability elapsing expires, or they are damaged beneath fifty% of their current health; this allows easy leveling of weapons which are not silent, but deal heavy single-shot damage, such as the Hek, Ogris, Opticor, Tonkor, etc.
- A sufficient duration on Sleep Arrow makes information technology possible to easily get close enough to enemies to utilize Covert Lethality , dispatching them silently and efficiently.
- Can be used to stealthily put animals to sleep for like shooting fish in a barrel capture for Conservation without affecting quality.
- Some animal species have a chance to resist the effect of Sleeping Arrows.
Bugs
Energy: 25 Key three | Prowl Become invisible and steal boodle from unsuspecting enemies or take out prey with deadly headshots. Minimum Free energy Drain: 1 s-i | Force: 10% / 20% / 30% / 40% (headshot bonus) 100% (boodle hazard) | |
Elapsing: 4 / 3.5 / 3 / 2.5 southward (steal time) | |||
Range: two / 2 / three / iv one thousand (steal range) |
Info
- Ivara activates her cloak, turning transparent and rendering her invisible to enemies. While active, Ivara gains 10% / twenty% / 30% / twoscore% bonus impairment on headshots at the cost of reduced movement speed. Ivara likewise becomes capable of pickpocketing enemies: if standing beside an enemy with Prowl active, rays of light volition shine on an enemy within ii / ii / iii / 4 meters for iv / 3.5 / 3 / ii.v seconds before releasing a random item from that enemy's driblet tabular array.
- Prowl drains i point of energy per second while stationary and drains three energy per second while walking. Additionally, melee attacks eat 2 energy per hit, and taking damage consumes 10 energy per hit. Prowl will end if Ivara runs out of energy, if certain maneuvers are performed that break the cloak, or if deactivated past pressing the ability fundamental again (default 3 ).
- Activation price, melee cost, and damage toll are affected by Ability Efficiency, and the minimum and maximum energy drain are afflicted by Power Efficiency and Ability Duration.
- Ivara cannot replenish energy using Team Energy Restores, Energy Siphon or the Rift Aeroplane while Prowl is active; notwithstanding, Energy orbs, Rage and Hunter Adrenaline , Sharpshooter , Cabalistic Energize , Orokin Void Death Orb free energy restores, and Trinity 's Free energy Vampire tin can still furnish energy even while the ability is active.
- Virtually maneuvers exercise not interfere with Prowl. All the same, Sprinting, Sliding, and Bullet Jumping volition interruption the cloak. Ivara volition not re-cloak until the ability is used again.
- More specifically, the cloak will be exited when the corresponding keys for Sprinting, Sliding and Bullet Jumping are pressed, non when the maneuvers are actually executed.
- Rolling volition increase the energy bleed to its maximum value, even if no directional keys are used.
- Prowl does not suffer movement speed penalties when moving through ziplines, and sprinting or sliding on nothing lines will not pause Prowl's cloak.
- Firing a non-silent weapon (i.e., weapons with an "alarming" noise level) will temporarily break the cloak. Ivara will re-cloak soon after firing the weapon.
- Prowl is a one-handed ability and can exist used while performing various maneuvers and actions without break.
Broaden
- Principal commodity: Infiltrate
Infiltrate is a Warframe Augment Mod for Ivara that allows her to pass through Laser Barriers unharmed, and increases her movement speed while Cruise is agile.
Rank | Movement Speed Increase | Cost |
---|---|---|
0 | 10% | 6 |
1 | fifteen% | 7 |
2 | 20% | 8 |
3 | 25% | 9 |
Tips & Tricks
- Can exist used to safely bypass about enemies.
- Your energy levels can be maintained through the constant theft of energy orbs.
- Rolling is really a feasible alternative to Sprinting, assuasive you to motility quickly without breaking your invisibility. Keep in mind, however, that if y'all press Shift , (or whichever primal yous have bound to activate Sprinting with), it volition immediately conciliate Prowl.
- Combining Prowl with silenced, loftier-impairment, single-shot weapons, or certain types of accordingly-modded melee weapons, can be an constructive play style for higher level missions which crave stealth.
- Some melee weapons well-suited for this method of hunting would be among the post-obit:
- Firing a non-silent weapon will allow the use of the otherwise not permitted Maneuvers like Bullet Jumping during the brief uncloaked time window without deactivating Cruise.
- Combining Prowl with a melee weapon equipped with Acceleration Overdrive will allow for a large increase in motion speed if y'all are able to kill the enemy with a Heavy Assault.
- Void Sling can be used to cover a not bad distance in a brusk amount of time without deactivating or breaking Prowl.
- Repeatedly performing the backspring maneuver is the fastest way to motion without breaking Prowl also dashwire jumping.
- Firing gunblades, e.chiliad. Redeemer or Sarpa , volition alarm nearby enemies but it won't interruption Cruise's invisibility.
- Ivara can use this to distract enemies, similar to using Racket arrow.
- Take caution as some enemies, e.thousand. Kuva Lich and Grineer'due south Rampart, will blindly shoot at the origin point of the noise.
- Be cautious when using Prowl during Disruption missions as Ivara's free energy could exist drained quickly under some conditions.
- Energy bleed and health drain have similar upshot to taking damage, draining extra energy everytime the issue ticks.
- Electrifying conduit can deplete Ivara's free energy within a few seconds equally information technology rapidly ticks impairment.
Energy: 50 Primal 2 | Invisibility Loki camouflages himself, becoming invisible to enemies. | Strength: N/A | |
Duration: five / vii / ix / 12 s | |||
Range: N/A |
Info
- Loki camouflages himself, turning transparent and rendering him invisible to enemies for five / 7 / ix / 12 seconds. While Loki is invisible, all sound effects are muffled and slightly muted. Loki's vision becomes blurry when he's not in motion, and his visual field becomes more sensitive to lite.
- Elapsing is affected by Ability Duration.
- Has a cast delay of 0.75 seconds.
- Cannot exist recast while agile.
Augment
- Principal article: Hushed Invisibility
Hushed Invisibility is a Warframe Augment Mod for Loki 'southward Invisibility that allows it to reduce the dissonance level of weapons fired.
Rank | Racket Reduction | Cost |
---|---|---|
0 | 50% | 6 |
1 | 65% | 7 |
two | lxxx% | 8 |
3 | 100% | ix |
Tips & Tricks
- Apply every bit a manner of reviving fallen players without having to worry almost entering bleedout yourself. Exist wary of other revivers though, they will depict burn down on you.
- Can be cast in mid-air, which can assistance you avoid getting gunned down past big crowds during the cast animation, which makes you stay put when used on the footing.
- Changing Loki's free energy color to "pure blackness" (very bottom left color in the Smoke Colors pack) will turn Loki completely invisible, meaning this color gets rid of the shimmering effect.
- As this means you lot tin't see yourself at all, this tin make movement and placement for melee attacks more than difficult.
- It can be a way in society to take a clear picture if you lot disable HUD.
- As full general dominion when playing with others – listen your positioning, flank enemies, keep your distance from allies, and never stay in the line of fire betwixt allies and enemies.
- Since it is not a channeled ability, free energy can be regenerated while it is active, meaning Energy Siphon and Trinity 's Energy Vampire can provide loftier uptime.
Bugs
ENERGY: 75 KEY 3 | Metronome Grants buffs to those who consistently perform actions in time to Octavia's music. Timed jumps offering the Vivace speed buff. Crouching on the crush grants cloaking with the Nocturne vitrify. Firing rhythmically bestows Opera multishot vitrify. Timed melee swings give the Forte damage vitrify. | Strength: 10 / 15 / 20 / 35 % (armor bonus) ten / 15 / xx / 30 % (speed bonus) | |
Elapsing: 8 / 12 / 16 / 20 s (ability elapsing) 5 / 8 / 12 / xv s (buff duration) | |||
Range: half dozen / 8 / x / 12 m |
Info
- Octavia raises the book on her environs audio speakers, producing a melodic musical aura with a radius of 6 / 8 / 10 / 12 meters for 8 / 12 / xvi / 20 seconds. Octavia and her allies gain an 10% / 15% / twenty% / 35% Armor bonus while inside the melodic aura.
- Aura radius is afflicted by Power Range.
- Elapsing is affected by Ability Duration.
- Armor bonus is affected by Ability Strength.
- Metronome's music is in tune with the Tune section of the Mandachord, cartoon from the preset musical notes to make up one's mind the melodic aura'southward note intervals.
- While the player and allies tin can hear the tune, Metronome's aura is considered silent to enemies.
- While within the melodic aura, Octavia and her allies tin can perform specific deportment in sync to the melodic music to gain various Sync Buffs that can be agile simultaneously:
How to Synchronize with Metronome:
- Each line of Tune notes is visually represented as a concentric ring of low-cal, which begins at the edge of the melodic aureola and shrinks toward Octavia'due south anxiety, where the ring disappears equally the sound of the notes are played.
- In club to gain buffs, players must fourth dimension their actions to sync with the moment a concentric band is centered on Octavia, as the sound of the notes are played. A flash of calorie-free will appear below the player upon a successful sync.
- Each role player must perform deportment individually to proceeds buffs. Sync buffs are gained per-player and are not shared betwixt allies in range.
- The amount of notes on 1 line of the Melody department on the Mandachord determines the brightness of the concentric rings.
- Speed bonus is afflicted by Ability Forcefulness.
- Buff duration is affected past Ability Duration.
- Synchronize percentages can lower or raise depending on the player's timing.
- Synchronize percent is displayed as an icon with the current stored percentage beside the wellness and shield indicators on the HUD. Once synchronized, the Vivace buff icon will also be displayed with the remaining buff duration beneath and speed bonus pct at the top-correct of the icon.
- Cloak duration is affected by Ability Duration.
- Synchronize percentages can lower or heighten depending on the player'due south timing.
- Synchronize percentage is displayed equally an icon with the electric current stored per centum beside the health and shield indicators on the HUD. Once synchronized, the Nocturne buff icon will also be displayed with the remaining vitrify duration beneath the icon.
- Multishot bonus is affected by Ability Strength.
- Vitrify duration is affected by Ability Elapsing.
- Synchronize per centum tin can lower or enhance depending on the player's timing.
- Synchronize percentage is displayed every bit an icon with the current stored percentage beside the health and shield indicators on the HUD. Once synchronized, the Opera vitrify icon will too be displayed with the remaining buff duration beneath and multishot bonus percent at the top-right of the icon.
- Melee impairment bonus is affected by Ability Strength.
- Vitrify duration is afflicted by Ability Duration.
- Synchronize percentage tin lower or heighten depending on the role player's timing.
- Synchronize percentage is displayed equally an icon with the current stored percentage abreast the health and shield indicators on the HUD. One time synchronized, the Forte buff icon will as well exist displayed with the remaining buff elapsing beneath and melee harm bonus pct at the top-right of the icon.
- Forte's harm buff is an additive base impairment multiplier that functions the same as (and adds together with) base harm mods similar Pressure level Point .
Tips & Tricks
Wisp'southward Passive
While airborne, Wisp and her Companions proceeds a cloak that renders them invisible until she lands or fires a weapon.
Free energy: 25 KEY 2 | Deject Walker Evaporate into a deject of mist and float through the battlefield, dazing whatsoever enemy encountered, while healing Wukong and his twin. | Strength: 0.five% / 0.6% / 0.8% / ane% (health / meter) | |
Elapsing: 2 s (cloud duration) | |||
Range: 5 / 6 / 7 / eight yard (stun radius) | |||
Misc: xxx m/s (deject movement speed) 100% (status cleanse on cast) 2 south (stun duration) |
Info
- Wukong disappears into a deject and turns invisible for 2 seconds. In this form, Wukong moves at 30 meters per 2nd, gaining vertical and horizontal flight capabilities using the movement (Due westASD ), crouch (Ctrl ), and jump (Spacebar ) hotkeys, similar to Archwing Maneuvers but without the Afterburner. While traveling in the cloud, Wukong is invulnerable to damage, cleanses all Status Effects, and restores 0.5% / 0.half dozen% / 0.8% / one% health per meter travelled. Enemies that come within the cloud's radius of 5 / 6 / 7 / 8 meters are temporarily stunned for ii seconds. Cloud Walker tin be manually cancelled past pressing the ability primal again (default ii ) or by attacking.
- Deject Walker does not trigger defenses like Sensor Confined, Light amplification by stimulated emission of radiation Barriers, and Security Cameras.
- Cloud Walker can laissez passer through Spy vault's defenses without triggering an alarm.
- Ability Synergy: When activating Cloud Walker with an active Celestial Twin , the twin becomes invulnerable to harm and receives its health restore per meter travelled bonus. Afterwards Deject Walker ends, Wukong'southward twin is teleported to his side instantly.
- Wukong cannot cast other abilities, perform parkour Maneuvers or full general interactions while channeling this ability.
Augment
- Primary article: Enveloping Cloud
Enveloping Cloud is a Warframe Augment Mod for Wukong 'due south Cloud Walker that gives allies near the cloud temporary invisibility.
Rank | Range | Elapsing | Cost |
---|---|---|---|
0 | 2.5m | 8s | 6 |
one | 3m | 10s | vii |
ii | 3.5m | 12s | 8 |
3 | 4m | 14s | 9 |
Tips & Tricks
- An equipped Lookout man with Vacuum will still collect nearby items and concur onto them for you to collect when Cloud Walker ends, similar to Hydroid'southward Undertow.
Mods [ ]
Arcanes [ ]
Weapons [ ]
Mechanics | |||
---|---|---|---|
Currencies | Credits • Orokin Ducats • Endo • Platinum • Aya • Regal Aya • {{{i}}} Standing Standing | ||
General | Armory • Codex • Daily Tribute • Dormizone • Foundry • Market • Mastery Rank • Nightwave • Orbiter • Star Chart | ||
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Enemies | Bosses • Expiry Mark • Enemy Beliefs • Eximus • Lich Organization (Kuva Lich, Sisters of Parvos) • Overguard | ||
Activities | Captura • Conservation • Line-fishing • K-Drive Race • Ludoplex • Mining | ||
Stealth | Hacking • Invisible • Noise Level • Threat Level | ||
PvP | Duel • Conclave (Lunaro) • Frame Fighter | ||
Equipment | Modding and Arcanes | Arcane Enhancements • Fusion • Mods (Flawed, Riven) • Polarization • Transmutation | |
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Operator | Amp • Focus (Madurai, Vazarin, Naramon, Unairu, Zenurik) • Lens | ||
Other | Archwing • Companion • K-Drive • Necramech • Parazon • Railjack | ||
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Audio | Mandachord • Music • Shawzin • Somachord | ||
Mathematical | Calculating Bonuses (Additive Stacking, Multiplicative Stacking) • Damage Reduction • Enemy Level Scaling • Maximization • User Inquiry |
Source: https://warframe.fandom.com/wiki/Invisible
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